Reduce waveland snap threshold #922 ( jobrien97) Stick Sensitivity Adjustments #925 ( MadVillainLordQ) Remove Nok Nok Shell from Bowser #938 ( WuBoytH)Īesthetic wavedash improvements #924 ( jobrien97) Mii Swordfighter Adjustments #923 ( MadVillainLordQ) Meta Knight - fix landing upB on hit #743Ĭhrom dair hitbox ID Fix #939 ( MadVillainLordQ)Īirdodge adjustments (again) #927 ( jobrien97) Knockback voice clip probability logic adjustment (again) #946 ( jobrien97) Make initial dash turnarounds have a sound #797 Smash stick input during dash will cause turnaround/redash even when A isn't held #941įighter_param documentation #950 ( SkewedAskew)įix smash stick during dash #942 ( jobrien97) Lingering ledge intangibility #940 ( jobrien97) Mewtwo - recovery adjustments #966 ( jobrien97)Ĭorrin Pin jump cancel can be interupted by any move if not base skin #809įalco lasers stun reduction #960 ( TeamPearson) Robin - Elwind1 cancel adjustment #947 ( jobrien97) Knockdown throw adjustments #969 ( jobrien97)Īdjust gimmick flash GFX #948 ( jobrien97) Palutena Adjustments #962 ( MadVillainLordQ) Lingering ledge intangibility adjustments #976 ( jobrien97)Ĭorrin bair rework and hotfix #977 ( SkewedAskew)īayonetta adjustments #952 ( SkewedAskew) Tether ledge occupancy bugfixes #981 ( jobrien97) Reduce wall/ground/ceiling bounce hitstun multiplier #983 ( jobrien97) Reduce hitstun multiplier on stage spikes #982īayonetta - Bats Within crash fix #987 ( jobrien97) Meta Knight - Meta Quick adjustments #956 ( jobrien97) Salty Runback/Quick Exit graphical indicators #971 ( jobrien97) King Dedede - adjust bair hitbox positioning to fit new anim #990 ( jobrien97)įix item hold dash momentum #988 ( jobrien97)
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